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Post by NoTy on Sept 18, 2022 11:54:45 GMT
Accepted.
Yours, The -[IFwsI]- Administration Team
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Post by NoTy on Sept 12, 2022 13:50:33 GMT
Hello, everyone! This is the room I'm talking about imgur.com/a/SbsqT9e. You can easily teleport here imgur.com/a/drAP1kG by breaking the plates in the hospital in a certain order. That area (2nd image) isn't something "Restricted Area Worthy" 'cause CTs can easily access it, there is a lot of open space and they can also teleport with the Map Room System, so you can easily be caught and killed if needed, plus it wouldn't give Ts a clear chance to access the Wrench Room or Helicopter Area. It is also a very common path, so anyone who plays Jail nowadays will see that fairly often unless CTs rush early round and destroy the plates. However, this Stairs Room that leads to the Beach Area and Map Room at the same time is indeed very dangerous 'cause we're on about a 1 tile space where AWP is extremely effective, as well as Snowball, Machete, Famas (Burst Mode), or common guns such as M4, a place where you can't miss and also a place where CTs are taken by surprise. You cannot see it on the Map Room, and Ts only have to hold a 1 tile space and camp for their victim. I've killed CTs every time I've used this strategy and they simply can't see it coming, the camping rule "Standing at a certain point for more than 1 minute isn't allowed" doesn't let them stay in the Map Room for that long, so they can't see you going inside, or they can be distracted by the AWPer nearby cafeteria and the commonly known "Lootbags" who gave them plenty of items, so they're engaged in a early round battle. This would give them the chance to prefire you, set up traps (Mines, Laser Mines) or using Wrench's Gate Fields or Barbed Wires without having to keep in mind that it is a public area and you have to warn them every single time, it's perhaps the only place on the map where CTs are the most vulnerable on 'cause there's no place to dodge anything, it's only 1 tile where Ts can always prefire you or shoot first since CTs always have to warn. This area gives you too much control over Map Room and Helicopter at the same time since you're inbetween them, and in emergency cases where the bomb is planted at heli and you must get there ASAP, there may be someone already waiting for you at the Stairs Area, so you're gonna waste another 10s having to get rid of that T, and despite all your efforts, he can simply get the Machete or M4 out and kill you right away. It is an extremely unbalanced area, where Ts are clearly favored, so it must be a Restricted Area.
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Post by NoTy on Sept 12, 2022 13:01:04 GMT
Hello, everyone!
I took close attention to the Mobs Arena over the past month, and I've noticed that newbies can't make it, they even die in the first round mostly 'cause of the snarks. They're very difficult to deal with especially when you don't know their exact location and timing, thus dealing -20 damage to you or even more sometimes. They're very quick and attack really fast, and you can only kill them pretty quick if they spawn at the opposite side of your location which is not always the case. There are barely any bandages throughout the rounds, so it is not fair for those at the newbie level.
Taking into consideration the given guns, CTs aren't always kind to you and you must go through 5 rounds with average guns against things that can do extreme damage. You must dodge zombies while you're also fighting with snarks, that's a huge distraction and gives snarks even more stealth, therefore dealing too much damage. There's a big chance a newbie dies as soon as he goes inside, so that must change since there's not really a clear chance for them.
These are the snarks: imgur.com/a/feDJxRU
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Post by NoTy on Sept 11, 2022 14:36:06 GMT
Rejected.
Yours, The -[IFwsI]- Administration Team
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Post by NoTy on Sept 7, 2022 17:19:56 GMT
From Hero to Zero to Hero!
Accepted as JMod.
Yours, The -[IFwsI]- Administration Team
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Post by NoTy on Sept 6, 2022 17:58:51 GMT
Users caught abusing this will be punished with a temporarily ban and if continues, then it'll lead to a permanent ban.
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Post by NoTy on Sept 5, 2022 9:31:34 GMT
1. Attempting to go up against CTs in any way counts as a Kill-Attempt, therefore CTs are allowed to kill you without further warning (e.g.: Cuff attempt; Flashing CTs; Protecting wanted Ts with a shield from CTs' bullets; Destroying CTs' Flares also known as Dual Turrets, or simple turrets built with wrench.
2. There are few camping situations people are aware of, but do not know how to handle them and are considered camping in their opinion, so:
A. Grim Reaper Event: Only those who are targeted by the Grim Reaper are allowed to hide for the entire round in order to survive, they are excluded from the roleplay and totally allowed to fight for their own life (Made in case someone has really good items, armor, etc.) B. Construction Day Event: You're allowed to build until the end of the round, you're not supposed to plant the bomb or kill all CTs if you don't want to, you can only stick to building a fortress for the entire round and it will not be considered camping. However, if you stare at walls or build something once every 3 minutes, then the staff members will warn you for camping, so as long as you're actively building stuff and going through different rooms, then it's totally fine. C. Gas Leak: CTs should prevent Ts from destroying the 3 generators which lead to a Gas Leak on the entire map if they're destroyed. However, if you're too late, then you must fight for your own life, you can camp near medkits, use guts, use dispenser to stay alive the most and win that way, you're not supposed to hunt Ts down unless you to.
3. Forgiving Terrorists is not allowed and you will be punished with a Staff-Kill in case you won't kill that Terrorist. If you warned him properly and he didn't obey you, then you must kill him on sight. If you saw him in a restricted area and he's not armed at all, then it doesn't matter, you must kill him on sight or right away. In case of confusion where you might think that you warned him properly, but something seems off, then !PM a moderator on the server in case there's one and inform them that you'll remake the whole roleplay scene, so the whole confusion goes away. However, we know what a clear case is, so don't try to fool any staff member otherwise you'll be Staff-Killed right away.
4. Off-Screen Warning (Outside of sight warning): You must make sure that the Terrorist you're warning is 100% in your sight and he sees you properly. You must be 100% in Ts' sight for the first warning 'cause this is the moment you claim "ownership" over him, but when it comes to the last warning, he knows that you claim ownership over him, so as we know, we have 2 seconds of reaction time now, if he was 1 second in your sight and then on second 2 he went out of sewers or similar, if he doesn't do what you warned him, then you're allowed to kill him. There are many cases, where he gets out last second and says "Last Warning out of my sight xd", but since you claim ownership over him, then it's clear that he was the one who received that warning, so he must obey your given warning otherwise CTs can kill him. Common sense is used here to avoid stupid cases where Ts play dumb.
5. CTs are fully allowed to prevent you from breaking/shooting/hitting something, so the following used warnings are allowed: Break Cuffs = Dead; Break Walls = Dead; etc.
6. Mobs Arena: CTs are fully allowed to prevent Ts from healing ONLY while they're already inside and fighting, we have difficulties for it, so it wouldn't make sense to ask for health every 10s. CTs aren't allowed to prevent Ts from healing before going inside or after finishing all rounds.
7. CTs aren't allowed to build barbed wires or gate fields in public places, especially nearby healing points. You're allowed to start building as soon as you're in danger though.
8. Ts seen through the Map Room entering Restricted Areas or Psychopath's room aren't allowed to be killed. The Psychopath cannot be killed even if CTs see clearly that he's the one who opened the door. The Psychopath must deal damage to someone and then he can killed without further warning, but make sure to kill the right person.
9. Things CTs are/aren't supposed to do:
A. CTs are supposed to defuse the bomb once it gets planted. B. CTs are supposed to open Ts' doors by the time it hits 11:00 C. CTs are supposed to roleplay properly throughout most rooms, abusing Arena/Mobs Arena for more than 3 times in a row will result in a Staff-Kill. IMPORTANT: The limit of roleplaying per room is 3 minutes, so once 3 minutes have passed, you're supposed to move on to the next room, spending more than 3 minutes in a room is forbidden and may result in a Staff-Kill. However, you can only make use of that room once per round, and also, if there are more than 1 players in the room, there'll be added +1 minute, so 4 in total, this is the only exception though. D. CTs must make sure that most sectors are clear and there aren't weapons that might put them or their teammates in danger. Leaving items on the floor ain't recommended and could be considered Helping The Enemy in some cases. E. CTs are supposed to make sure that their warnings are easily and clearly seen by the Ts to avoid any confusion. F. CTs are supposed to close any door that may lead to dangerous situations (Restricted Areas). G. CTs are supposed to keep safety distance from Ts and avoid getting killed by machete or any close range items, Cuffs are a great counter for this, so make sure Ts go through the Scan Room and then they get cuffed, so the danger is reduced by a lot. H. CTs aren't supposed to break their teammates' flares unless the danger is gone and it may lead to an accidental Free-Kill. I. CTs aren't supposed to waste the items received on the CT side, that counts as griefing and may lead to a Staff-Kill. J. CTs aren't supposed to be anyone's hostage, so if you open any ONLY CT Door for Ts, that counts as Helping the Enemy and results in a Staff-Kill.
10. Users aren't allowed to switch from T side to CT side or vice versa at the beginning of the round or during the round, thus making the teams unbalanced. If there are +2 players on a team compared to the other one after you joined, then that's an unbalance, and you'll be moved back to the team you belong. You're supposed to play once you joined a team, so don't make an unbalance.
11. If someone has really good items, and there's nobody stopping them, then Kick Attempts or Changing Map Attempts will result in a temporarily ban.
12. If a Terrorist has thrown a flare during a round, then that makes him wanted even though he hasn't damaged anyone, (that applies to turrets built with the wrench as well) and he dies, then if he gets revived in the same around, he has 2 options: - He must announce all CTs that there's a turret in X Place ASAP, so CTs can destroy it fairly quick and be aware of the fact that there's danger, the moderators will remove it as well in case there's any -> Becomes innocent Option - Do not say anything at all, play as if nothing happened -> If CTs get any damage from the turret or is placed in a place where they were about to get damage, but dodged it, then that T becomes wanted again.
13. If two or more people spawn at the same time in VIP room and they're on a different team, then it's a direct fight between them where warnings don't have to be given, you can kill each other as soon as you spawn in there. However, if only a T has the room and you spot him inside, then you're not allowed to kill him without warnings. The first sentence is the only exception.
14. You're not allowed to kill yourself or leave the game when someone is just about to kill you, or someone has done a certain action (Got S.O.S.; Got Tesla Coil; Got Medic Armor; etc.). You must finish the round and the battle normally. Try to get the best out of the situation and the outcome doesn't matter.
15. Mine/Laser Mines Rules:
A. If you plant a mine/laser mine in front of CTs, or nearby them while they're approaching, then that counts as a Kill Attempt. B. If you plant a mine underneath you and stand still on it, then if the CTs haven't seen it and step on it, they're allowed to kill you since that counts as a Kill Attempt. C. If you plant a mine underneath you in the presence of a CT, and he steps on it on purpose and kills you, then that's a Free-Kill (e.g.: Planting a mine in Cell 2 underneath you in their presence) D. If a CT has warned you, and you plant a mine on a 1 tile path, thus not leaving any space for the CT to approach you, then that counts as "Going up against a CT" and they're allowed to kill you without further warning. E. If you're 1v1 on the server, and you planted the mine under a camera and CT steps on it, therefore dealing damage on him, CT is not allowed to kill Ts for that.
16. Locker Room: - You're not allowed to lock in a certain item and then switch to the other team and use it to make your job easier on that side (e.g.: Going from CT to T after you've locked in an FN2000 and then kill CTs with it) - If you change teams after one of your teammates locked in an item that can kill anyone easily and you use it, then you won't be punished. We take into consideration the one who locked in the item not "the one who owns the locker (has the code)", so if you locked in a strong item and then switch sides to kill everyone, then you'll be Staff-Killed for that, but if one of your teammates locked in an item and both of you knew the code and then you switch sides and use the item to kill everyone, then you won't be Staff-Killed for that. - If one or both of you keep feeding each other items despite being on different sides, but both knowing the code, then you'll be Staff-Killed.
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Post by NoTy on Sept 5, 2022 8:49:03 GMT
In-game applications belong here "https://fws.boards.net/board/4/unban-applications"
Rejected.
Yours, The -[IFwsI]- Administration Team
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Post by NoTy on Sept 4, 2022 18:35:48 GMT
It became very abusive and game-breaking. It's extremely easy to access it. You could get 25 MVP Stars within 1 hour of playing, Heavy Armor is only 18 MVP Stars, so what are we even talking about....
I like MG's Fix Idea "I'm suggesting to prevent players from teleporting inside the shop, by making the window1 unbreakable, So players can't break into the shop unless they kill the zombie"" - You shouldn't be able to break that glass unless the zombie is killed, so this would counter players from abusing it. This must be nerfed as soon as possible, you get plenty of MVP Stars and on top of that a very OP Tesla Coil Gun which is extremely useful in most situations.
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Post by NoTy on Sept 4, 2022 18:26:08 GMT
Hello!
The honesty is highly appreciated, so make sure not to repeat this mistake! Send me your IP on Discord or here on Forum, make sure to send a private message!
Accepted!
Yours, -[IFwsI]- Administration Team
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Post by NoTy on Sept 4, 2022 18:20:21 GMT
Hello.
We do appreciate the fact that you wanted to become a moderator, you might have experience in these other servers, but you have nothing when it comes to Jail. You have 0 common sense and you looked like someone who just installed the game and started playing on Jail. We cannot accept someone who doesn't know how such server works. You're supposed to roleplay, but let me list all your flaws below:
- Accused Kura of Abusing people for 3 times just because she escaped. - Kept Warning Shooting people after I told you that it is not allowed. - Kept Free-Shooting people after invalid warnings. - Free-Killed someone on sight without any reason, just saw and killed.
We had moderators who started from 10%, but they at least knew what Jail Roleplay means, but you're clueless, so therefore you will not be accepted unless you improve yourself a lot.
Rejected!
Yours, The -[IFwsI]- Administration Team
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Post by NoTy on Sept 4, 2022 15:40:30 GMT
Hello.
Your application is under review by our Administration Team. It could take up to 1-3 week(s) for a verdict, so please be patient. You'll be supervised on the servers, so make sure to behave properly.
Thank you for applying!
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Post by NoTy on Aug 30, 2022 10:45:52 GMT
Hello, reeZ!
We would actually like to know you better before taking any further step, thus you should join our discord server and socialize much more, so we get to know each other better. None of us actually knows anything about you, so we do know what we're getting into. Your USGN account is quite new and there's a lot of chaos on the Casual server which you cannot handle with such low experience. There are also lots of cases where people are accused of cheating, and we can't trust you to handle all these reports. Get in touch with us, get in touch with the game much more, gain more and more experience and then you can apply again.
You must work on your English as well, it's not where we want it to be. Your application is really dry and if you really meant to put effort into it, then I can't tell at all. You noticed that there aren't moderators on the server, but didn't bother to report any as far as I know, we've gone through so many people who have said this, and they basically applied for moderator just 'cause someone called them noob.
I hope you understand and if you really want to become a moderator, then hopefully you'll work on yourself and in few months you might be ready for it.
Rejected.
Yours, The -[IFwsI]- Administration Team
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Post by NoTy on Aug 29, 2022 8:22:44 GMT
We can just consider that as "Free-Shooting" or "Warn Shooting", both are disallowed, so it's a "don't do that again" which means do not build them again.
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Post by NoTy on Aug 28, 2022 17:28:16 GMT
How about blocking 4 hallways and 3 ways to a healing spot and there's no other way but to get through them for health ASAP? There shouldn't be such things randomly on the map.
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