Post by ahfuba on Apr 8, 2023 17:33:49 GMT
Rules of the FWS Minecraft Roleplay Server
1- Use common sense
2- Do not grief, and do not over-troll. Trolling is allowed to a certain point. Here is an info about griefing and these are the forbidden types of trolling
2.1- There are rules that will effect the term "griefing", since conquering or looting places without some griefing isn't fun.
2.2- Trolling with constant traps, a trap that puts the player into an endless loop of death-respawn.
2.3- Trolling with glitches.
3- Nether will lose it's cause of getting blaze rods or will be disabled
4- Natural structures doesn't belong to anyone, until it gets marked.
4.1- To mark a structure and/or a structure group, you have to put your banner/flag on those. (see Rule 5)
4.2- Villages that are newly discovered must have a name. The name must not be an explicit one.
4.3- Other structures like Pillager Outpost, Mineshaft, Mansion, Ocean Monument may have a name. It is up to players.
4.4- Natural structures that has mob spawns (i.e. Dungeons, Mansions, Pillager Outposts) should be cleaned, or should be detained from the source of spawning before occupation.
4.5- Ocean Ruins, Desert Temples, Jungle Temples, Shipwrecks and Desert Wells can be roleplayed as touristic places after detaining them from traps/mobs.
5- If you want to have a community, you have 3 different choices. A Nation, a Clan, or a Cult. Pick the one that is suitable for you. Every community needs to have a banner, a law or rule board and a name. The name you have picked must not be an explicit one. You can find more information about how to create and introduce your banner and law to staff which will accept you as a community in the FWS Discord Server.
6- Trading is an important part of roleplaying here. Trade with a common sense, and be nice to each other.
6.1- If you are a "Trader" or some sort of it, you need to have a connection to a community. If you just want to be alone, your role will be "Wandering Trader".
6.2- Economy is based on a special item, which is basically gold ingot but also not.
6.3- Prices of your products are important, don't let them be too high or too low.
7- Villages, Towns and Kingdoms are hard things to form, but once it's done you are gonna have more fun. But, how do we make one?
7.1- To get a village, basically find a natural one and settle own there OR build few houses with your friends and form a village. Remember, it needs a name!
7.2- To get a town, you need a Town Center (can be a statue or a well), a trading place and a main building. You can add missing parts of a natural village and turn it into a town!
7.3 To form a Kingdom, you need to fulfill some of these conditions: Having at least 3 towns or 4 villages and 6 players that are associated with your Nation. Also, your villages and towns should be connected with a road or a trail. You can not form a Kingdom if your community is a Cult or a Clan.
7.4- If you have a Cult or a Clan you still can have several towns and villages, but it won't be counted as a Kingdom. If you want your community to be like a Kingdom, you can form a Country. Just the name is different.
8- Rules may differ in actions of founders, and they can add more rules or choose not to enforce some of them. Remember; whatever Founders say as a rule, is a rule.
9- X-Raying is not allowed.
10- Cheating is not allowed.
11- Location logging, locating things, breaking seed is not allowed.
12- DDoSing will result in a permanent ban on both platforms.
1- Use common sense
2- Do not grief, and do not over-troll. Trolling is allowed to a certain point. Here is an info about griefing and these are the forbidden types of trolling
2.1- There are rules that will effect the term "griefing", since conquering or looting places without some griefing isn't fun.
2.2- Trolling with constant traps, a trap that puts the player into an endless loop of death-respawn.
2.3- Trolling with glitches.
3- Nether will lose it's cause of getting blaze rods or will be disabled
4- Natural structures doesn't belong to anyone, until it gets marked.
4.1- To mark a structure and/or a structure group, you have to put your banner/flag on those. (see Rule 5)
4.2- Villages that are newly discovered must have a name. The name must not be an explicit one.
4.3- Other structures like Pillager Outpost, Mineshaft, Mansion, Ocean Monument may have a name. It is up to players.
4.4- Natural structures that has mob spawns (i.e. Dungeons, Mansions, Pillager Outposts) should be cleaned, or should be detained from the source of spawning before occupation.
4.5- Ocean Ruins, Desert Temples, Jungle Temples, Shipwrecks and Desert Wells can be roleplayed as touristic places after detaining them from traps/mobs.
5- If you want to have a community, you have 3 different choices. A Nation, a Clan, or a Cult. Pick the one that is suitable for you. Every community needs to have a banner, a law or rule board and a name. The name you have picked must not be an explicit one. You can find more information about how to create and introduce your banner and law to staff which will accept you as a community in the FWS Discord Server.
6- Trading is an important part of roleplaying here. Trade with a common sense, and be nice to each other.
6.1- If you are a "Trader" or some sort of it, you need to have a connection to a community. If you just want to be alone, your role will be "Wandering Trader".
6.2- Economy is based on a special item, which is basically gold ingot but also not.
6.3- Prices of your products are important, don't let them be too high or too low.
7- Villages, Towns and Kingdoms are hard things to form, but once it's done you are gonna have more fun. But, how do we make one?
7.1- To get a village, basically find a natural one and settle own there OR build few houses with your friends and form a village. Remember, it needs a name!
7.2- To get a town, you need a Town Center (can be a statue or a well), a trading place and a main building. You can add missing parts of a natural village and turn it into a town!
7.3 To form a Kingdom, you need to fulfill some of these conditions: Having at least 3 towns or 4 villages and 6 players that are associated with your Nation. Also, your villages and towns should be connected with a road or a trail. You can not form a Kingdom if your community is a Cult or a Clan.
7.4- If you have a Cult or a Clan you still can have several towns and villages, but it won't be counted as a Kingdom. If you want your community to be like a Kingdom, you can form a Country. Just the name is different.
8- Rules may differ in actions of founders, and they can add more rules or choose not to enforce some of them. Remember; whatever Founders say as a rule, is a rule.
9- X-Raying is not allowed.
10- Cheating is not allowed.
11- Location logging, locating things, breaking seed is not allowed.
12- DDoSing will result in a permanent ban on both platforms.