Deleted
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Post by Deleted on Jun 2, 2018 23:53:50 GMT
@jrr10
You got the wrong image here. I have moderated FWS jail for years and played it even longer. On paper you make a lot of sense but you need to realise that these new items and rules are added from the experience and from the knowledge we got through out this years. All these admins and moderators (most notably Nighthawk and Lubo on California map) have added items and "balanced" the game based on their experience. If we put 5vs5 equally skilled players against each other I would put my money on CT side since they are indeed much better equipped but this scenario rarely happens. As I mentioned many times already, all this development on this server has occurred throughout the experience, not based on numbers or which solution sounds theoretically better.
This post, lol. Yes, I only started playing in fws since 2018 and I'm mod since today. What was the objective of this phrase? "Im an older player, so I'm right" (?) Back in 2012 (february), I reported Blau Burguer for using aimbot. Unknown banned him. But who knows, perhaps it was not me. "All these admins and moderators (most notably Nighthawk and Lubo on California map) have added items and "balanced" the game based on their experience." Lubo added a great feature as revive machine. At first, you were allowed to revive everyone. Then, the admins CHANGED IT. Do you understand the point? "As I see it, players are happily playing on the server and most of them want to join the T side, rather than the "OP" side." The poll says otherwise (and I didnt vote). It seems that you think that what I'm saying come out of nowhere. I played jail a lot last month in both teams and I confirmed by myself this. Jail is not supossed to be a fuja of jason server. Everytime I join the server, there are some cts camping with wrench at the map room. They only play in a limited radius near the ct base (Im looking at you; I'm an old player too, I know how you play). If a terrorist thinks the ct base is full of turrets and a ct is waiting for him, he will choose to dont enter the ct base. So the terrorist wont try to do their objectives. The game become slower, less dynamic and boring If I can play normally with high ping and no mouse as a ct, I expect than others players with good pings and mouse could play better. There are some options to make the players join ct. An example, give vip only to players who plays as ct 2 hours within a week. Done. Your screenshots proves my point. 2 cts with kpd 7 or higher. How is that possible? Fuja of jason the whole day. New cts as zazz dying, the others cts better armed than the terrorists kills the wanted. And terrorists can win a round. It doesnt mean they killed the ct. But I did what you asked. I stole a mouse from my sister. I only played with m4 and he grenade. Killed 5 and died 1 time in prison unreal. This map is op for terrorist. Lot of trees and nothing to do. And I killed 7 and died 1 time at california. I pick the armor after killed a terrorist in construction day. I played without camp, without staying the whole time near the map room, without tactical, without wrench and with a ping 5 times higher than most players. The only death was because my team decided to kill the whole terrorist team at arena (nice), so I joined the arena with them. Almost killed all. So, it's possible. {IMAGES}The first image is from Prison Unreal. Suggestion to make the teams more balanced without giving nuclear bombs to Counter-terrorists:
Punish those players who change the team after the round starts, unbalancing the game (e.g 5 cts v 8 ts) Give vip only to players who plays as ct 2 hours within a week
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Post by glix on Jun 3, 2018 12:51:46 GMT
I don't understand why do you have to write essays on this simple matter. The staff here has done a great job balancing the game for years. Some items are being added and some removed. Last year CT's had a taser but it was removed for being OP. I remember at first there were plans to make claws usable only for CT's but that idea was also rejected. I think the administrator knows what they are doing without some new moderator coming up to them and telling them what to do. I like the idea of giving VIP if you play 2 hours on CT side btw.
// Maybe we should put in-game notifications or what they are called in some other languages too since a big percentage of the players don't speak English very well.
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Ploggy
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Post by Ploggy on Jun 3, 2018 14:17:04 GMT
Did he just now mockingly change his nickname to New Moderator? Wow.
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Post by glix on Jun 3, 2018 17:36:57 GMT
Did he just now mockingly change his nickname to New Moderator? Wow. I've argued with this guy before, even tho I acknowledge I was wrong back then, this guy's ego is through the roof. He is here to argue for fun, not to deliver his point.
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Post by Elfing on Jun 3, 2018 21:34:35 GMT
Let's not get off topic people. There's no need for insults, keep the discussion civilized.
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Post by Nighthawk on Jun 5, 2018 0:51:52 GMT
Thank you for your inputs everyone. I've gone through your posts and the map and here's what I think would be best for both teams. So in total there's 4 shields, we can reduce that down to 2 shields; 1 shield for each team.We can remove theseAnd keep theseHere's why. By keeping a shield in the CT base, the CT can be more protected against all-out attack by TTs, which can usually be done when TTs find a way out of the cells before the CT gets there. Such as this This results in a spray of awp and whatnot and overpowers the CT. A shield in hand can help them out of the situation. Meanwhile, by keeping a shield on the outside can let TTs find it more accessible. It's a win-win for both teams. Let me know what you guys think. Punish those players who change the team after the round starts, unbalancing the game (e.g 5 cts v 8 ts) Hmm, so something like "Don't join the winning team"?
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Post by Gummy on Jun 5, 2018 8:54:41 GMT
The one CT Base shield sounds fine because it won't affect the gameplay drastically as it's rare for all shields to be in use. But something to counter the T side shield can be added there instead as CTs only have 1 Molotov which would work only once and TRs have a Grenade Launcher + Rocket Launcher + RPG + Molotov + Satchel Charges to take out the CT Shields with ease.
I don't agree with the "Don't Join Winning Team" thing in Jail though because many players like to join the T side and wouldn't like it if they weren't allowed to. The OP team probably shouldn't have issues with there being a few more Ts, taking into consideration the contraptions(Map/MVP) they have at their disposal.
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Bapke
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What is this
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Post by Bapke on Jun 5, 2018 11:29:45 GMT
But something to counter the T side shield can be added there instead as CTs only have 1 Molotov which would work only once and TRs have a Grenade Launcher + Rocket Launcher + RPG + Molotov + Satchel Charges to take out the CT Shields with ease. CTs have 2 molotovs (one in the boat)+gas+2 wrench (keep in mind that ct's can take a lot of t's weapons before they do) there is no need to add anything I think leaving one shield for each side will balance game
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Deleted
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Post by Deleted on Jun 5, 2018 16:04:50 GMT
What I was referring to is punishing players who, once the round has started, change teams, leaving the teams unbalanced. Anyone will have the possibility to choose which team to play in, but there must be a limit. That limit, I think, is when they compromise the game. There are also players, for example, who enter ct to do the 5 sprays thing and then they change the team. Players choose to play as a terrorist because they are more free (they dont need to warn,...) and run less risk of being punished. Around 90% of the banned / kicked players are cts. That's why I think that players need to be stimulate to play in CT and not by just giving weapons. Give vip only to the players that play a certain time in CT, I think it is a good option. Maybe there are others. Why I think giving cts too much stuff is not something that fixes things. In my opinion it is a double-edged sword. Because those "special" weapons are available to everyone, including terrorists. If for some reason, the cts lose the weapons, in general, the terrorists are more pro, so these weapons turns against the other cts, further unbalanced the game. This happened to me at least 50 times in the last 2 days. I give an example if it is not understood. There is 1 stealth suit on the map. Imagine there are 4 stealth. From this could arise endless possibilities. For example, 4 terrorists with stealth, it would be a nightmare for the cts. Then there is a reason for there to be only 1 stealth and no more. Another thing, I do not agree with the idea that a balanced game is a CT that can kill everyone. In my opinion, a player in ct having kpd 20 but the other cts not killing anyone, is like in doghouse when a pro has laser and medic. It's just fun for the ct that is killing and for the spectators watching the angry terrorists. I think a balanced game would be, that you can win or lose, but that all players should have a chance to contribute. That's why I think that removing those 2 extra tactical shield is useful and logical. The shield in ct base is necessary to be able, for example, counteract the awp. But the terrorist with awp needs to have a chance to kill the ct, and with 2 or 3 tacticals (and the other stuff) those chances would be minimal.
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Post by glix on Jun 5, 2018 16:35:28 GMT
I respect this decision and I accept it but in my humble opinion, this is not a good idea. When there are less than 15 players online, having fewer shields is very balanced but as soon as player count hits 20, its impossible for CT's to keep control over everything. Terrorists who are not allowed to be killed usually run alongside the ones who are on the wanted list and before you can do anything they pull out some weapon they got somewhere and kill you. Also, when there are a lot of players, T's end to rush the middle section and impossible to tell who you can shoot and not so more shields add the protection towards the CT side. Wish there was a script or something that gives CT's more shields when more players join the server.
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Post by Gummy on Jun 5, 2018 16:39:51 GMT
I have been playing on Jail for a few hours now and the CTs are being destroyed. It's probably because of the skill difference though. They take all the shields but I get to the Rocket Launcher first so they really can't do anything against that.
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Post by Nighthawk on Jun 5, 2018 20:28:39 GMT
I like Glix's idea of having the number of shields depend on the number of players. I did also read what the rest of you wrote. vip for CT gameplay; this would be kinda annoying since VIP depends on your server play time and not everyone likes to play as CT. The Auto balance already enforces players to CT whether they like it or not. With Glix's idea in mind, I was thinking of making a script which replaces the two shields in the wrench area with something else (hp stuff?) if there's less than 20 players. Otherwise we can spawn the shields if there's more than 20 players. This shields will total to 4 again if there's 20+ players otherwise it will be just 2. Because with 20+ players not ever TT can be controlled and you can expect a 100% chance of every TT getting OUT before any CT gets to the cell area.Let me know which one you guys prefer(this or my previous idea) or if you've a better idea.
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Post by siN on Jun 5, 2018 20:51:25 GMT
What ever happened to the "cross the yellow line near CT base = die" and the "be on the path of the middle towards the CT base = die" orders?
Of course nobody considered that when Terrorists rush at you through the middle because this obviously requires a 390IQ to be remembered.
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Post by glix on Jun 6, 2018 2:04:47 GMT
siN Every time CT killed T and said "I said don't do x at the beginning of the round" I would punish him nevertheless and told them such order doesn't exist. NighthawkDidn't know you could make it work. I suggest adding 2 armors so quicker players wouldn't need to wait at the spawn to get the armor.
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Kaiser
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Post by Kaiser on Jun 6, 2018 22:37:47 GMT
Omg please just leave CTB shield, im so annoyed that ct team has 3 easy-to-get shields and then they rekt all T's with it, because they cannot damage them without mentioning that they could have armor
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