HellMan
User
Everything's Alright.
Posts: 12
U.S.G.N. ID: 185707
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Post by HellMan on Aug 12, 2021 5:22:52 GMT
I would suggest increasing Homulilly's attack damage multiplier to 0.55/0.6; Alien zombie add all the Npc's and it's probably a silly idea to add the ability to build Double and Triple turrets for kill points, like on the Construction server, also make it so that the Supply that the zombies build gives them Gut Bombs, then it will be useful.
C.A.M.P.E.R*
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Post by Mami Tomoe on Aug 27, 2021 7:02:54 GMT
Hm, I may have missed this thread.
Well, I recently refactored much of the code, so I would just say what I feel.
The Homulilly class feels too strong, remember it's a ranged zombie. I decreased the attack multiplier from 0.6 to 0.4 for that reason. I also decreased the armour from 50% to 25%. And the health from 225 to 185. (I'm not sure how accurate the values above are.)
The Alien Zombie can already spawn every NPC, excluding zombies (for obvious reasons) and soldiers (for... more obvious reasons).
Being able to build higher tier turrets using kill points seems like it wouldn't fit in the server. Especially because this already exists in the form of tokens and powerups.
Having the zombie supply give gut bombs is a cool idea, but it would quickly become overpowered, I prefer keeping the gut bomb usage to a minimum.
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HellMan
User
Everything's Alright.
Posts: 12
U.S.G.N. ID: 185707
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Post by HellMan on Aug 27, 2021 11:57:44 GMT
Understood. Thank you for your attention.
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